Help converting .SVG to canvas JZLIB

Canvas specific discussion

Help converting .SVG to canvas JZLIB

Postby acidan » 28 Apr 2017 19:15

Hi All

Im currently working on a surround sound project and have built a Lemur control surface for the spatialisation part the system.
For the XY panners, I have designed a simple .SVG graphic overlay to sit on top of a multiball object to visually aid with positioning of the panner.
The image size is 1014x1014,The only colour used is white with 20% opacity so that I can still see the multi ball object beneath it.

I have been trying to use .SVG to canvas JZLIB by D-Space Studios (
The .SVG file looks fine in the preview but unfortunately crashes the Lemur editor.

The reason for the unusually large image size is because Lemur is running on android with a 1920x1024 touchscreen.

I was hoping one of you knowledgable folks here might be able to give me some pointers on how I can get this to work as I have tried many cobinations of settings and still no cigar!

Is there anything I need to do or avoid when creating the .SVG file, I have a hunch that this could be the root of the problem.

Here is a link to the .SVG file just incase any of you would like to take a look at it.

Any help on this would be amazing.

All the best

Posts: 27
Joined: 06 Feb 2012 13:19

Re: Help converting .SVG to canvas JZLIB

Postby schoko » 29 Apr 2017 07:23


i tried a lot of small pictures with simple layouts, and fiddled with it for hours, but i think i can't manage to convert a single one that worked...
You should ask the developer of this directly, i think a lot of people would be pleased to know more about this, especially the information(what causes lemur to crash, by the lemur developers)
would be interesting...
Posts: 21
Joined: 07 Feb 2015 17:54

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