More than 10 text objects not responding

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TKillz
Newbie
Posts:11
Joined:15 Feb 2016 00:33
More than 10 text objects not responding

Post by TKillz » 24 Jul 2016 19:51

I'm working on a Lemur layout with 20 track faders, names, and numbers. I can't get Reaper and Lemur to sync the track bank with more than 10 tracks.

In my ReaperOSC file I have

Code: Select all

DEVICE_TRACK_COUNT 20
TRACK_NAME s/mixer/trname@/content
TRACK_NUMBER s/mixer/trnumber@/content
TRACK_VOLUME n/mixer/Fader@/x
In Lemur I have:
20 faders named Fader1, Fader2,... Fader20
20 Text objects named trname1, trname2,... trname20
20 Text objects named trnumber1, trnumber2,... trnumber20
All in a container named "mixer"

As stated above with only 10 of each object and the track count set to 10 all is right with the world. With 20 things get weird. The faders line up right and work as they should. The text objects don't line up at all.

Assuming that I have bank 1 set in Lemur:
The first 10 text objects (names/numbers) are reported as tracks 11-20
The second 10 text objects don't respond at all.
The first 10 fader objects operate faders 1-10
The second set of fader objects operate faders 11-20

When I shift the bank up:
The first 10 text objects (names/numbers) are reported as tracks 31-40
The second 10 text objects don't respond at all.
The first 10 fader objects operate faders 21-30
The second set of fader objects operate faders 31-40

So faders are cool because they are sending to Reaper, text are screwy because they are nor receiving or translating the way I want.

I've tried renaming the text objects with all double digits (trname01, trname02, etc) and tried double wild cards:

Code: Select all

TRACK_NAME s/mixer/trname@@/content
Any ideas?

TKillz
Newbie
Posts:11
Joined:15 Feb 2016 00:33

Re: More than 10 text objects not responding

Post by TKillz » 25 Dec 2016 00:42

Bump

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