Lemur won't run on iPhone 5

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oivindi
Newbie
Posts:4
Joined:07 Dec 2011 23:15
Lemur won't run on iPhone 5

Post by oivindi » 07 Oct 2012 08:54

So, it seems Lemur isn't working at all on my iPhone 5 (running iOS 6, naturally).

It starts up, runs the Liine animation, then shows the Lemur "face" and letters - then nothing. It just stands there. The "load" button to the top right won't show up. I've let it run for a while, but it simply won't boot properly.

I've deleted the app, reinstalled it, then deleted it again, restarted the iPhone, re-installed. Doesn't help.

Anyone else experiencing the same thing?

BTW, App is running fine on my iPad 3 with iOS 6.

VjKg
Newbie
Posts:1
Joined:07 Oct 2012 20:59

Re: Lemur won't run on iPhone 5

Post by VjKg » 07 Oct 2012 21:01

Same issue here.

Macciza
Regular
Posts:1325
Joined:07 Dec 2011 04:57
Location:Sydney, Australia.

Re: Lemur won't run on iPhone 5

Post by Macciza » 09 Oct 2012 12:29

Hi
yes there is a resizing issue with the iPhone 5 unfortunately . . .
The fix did not make the recently submitted update but should be in the next one ....
Cheers
MM
iMac 2.8G i7 12G 10.6.8/10.7.2, Legacy Dexter/Lemur, Liine Lemur/iPad2, KMI SoftStep, 12Step & QuNeo , B-Controls, Mackie C4 etc
MaxMSP, Live Suite, Native Instrument stuff, etc Modified Virtual Guitar System etc All Projects/Modules © CC-BY-NC-SA[*][/b]

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