I don't know the inner workings of the Canvas object, so I don't know if this is possible:
is there a way to implement a touch mode for canvas that can sense your touch, and even have a cursor, and make hit points, just like on mono or multi touch, but at the same time have it work like a no-touch mode and have the objects underneath respond to touch?
Kind of like the best of both worlds.
canvas touch mode
Re: canvas touch mode
Not possible as far as I have seen. A canvas may be configured strictly as:
a. No touch: "transparent" as far as touch is concerned, meaning objects below the canvas CAN be touched, BUT the canvas itself does not track cursors.
b. Single or multi-touch: canvas tracks cursors, BUT it becomes non-touch-transparent for the objects below it.
Of course the touch configuration can be changed via scripting so perhaps, depending on the application you might consider changing between the touch modes with a switch or something.
a. No touch: "transparent" as far as touch is concerned, meaning objects below the canvas CAN be touched, BUT the canvas itself does not track cursors.
b. Single or multi-touch: canvas tracks cursors, BUT it becomes non-touch-transparent for the objects below it.
Of course the touch configuration can be changed via scripting so perhaps, depending on the application you might consider changing between the touch modes with a switch or something.
Re: canvas touch mode
thanks for the clarity. yea there are usually workaround/alternate solutions, just wishing on the wishlist haha.
Re: canvas touch mode
One could alsohave the underlying objects respond programmatically to the canvas input ...
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Re: canvas touch mode
yup, though that could be pretty complex/crazy depending on what's underneath
Re: canvas touch mode
Oooops! Didnt even see that the post is in the wishlist forum! lolndivuyo wrote:...just wishing on the wishlist haha.