canvas touch mode

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ndivuyo
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canvas touch mode

Post by ndivuyo » 16 Mar 2015 20:19

I don't know the inner workings of the Canvas object, so I don't know if this is possible:
is there a way to implement a touch mode for canvas that can sense your touch, and even have a cursor, and make hit points, just like on mono or multi touch, but at the same time have it work like a no-touch mode and have the objects underneath respond to touch?
Kind of like the best of both worlds.

Softcore
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Re: canvas touch mode

Post by Softcore » 19 Mar 2015 08:46

Not possible as far as I have seen. A canvas may be configured strictly as:

a. No touch: "transparent" as far as touch is concerned, meaning objects below the canvas CAN be touched, BUT the canvas itself does not track cursors.

b. Single or multi-touch: canvas tracks cursors, BUT it becomes non-touch-transparent for the objects below it.

Of course the touch configuration can be changed via scripting so perhaps, depending on the application you might consider changing between the touch modes with a switch or something.

ndivuyo
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Re: canvas touch mode

Post by ndivuyo » 19 Mar 2015 16:52

thanks for the clarity. yea there are usually workaround/alternate solutions, just wishing on the wishlist haha.

Macciza
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Re: canvas touch mode

Post by Macciza » 20 Mar 2015 01:57

One could alsohave the underlying objects respond programmatically to the canvas input ...
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ndivuyo
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Re: canvas touch mode

Post by ndivuyo » 20 Mar 2015 04:42

yup, though that could be pretty complex/crazy depending on what's underneath

Softcore
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Re: canvas touch mode

Post by Softcore » 20 Mar 2015 07:26

ndivuyo wrote:...just wishing on the wishlist haha.
Oooops! Didnt even see that the post is in the wishlist forum! lol

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