create / destroy object() PLEASE?
Starting this as a place where anyone interested in the reinstatement of these functions can register support for same.
I'll go first:
PLEASE PLEASE PLEASE I'M BEGGING YOU GUYSSS!!!!!!
I'll go first:
PLEASE PLEASE PLEASE I'M BEGGING YOU GUYSSS!!!!!!
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Re: create / destroy object() PLEASE?
why again would we need these functions to be exposed?
Re: create / destroy object() PLEASE?
So that projects of arbitarary complexity can be achieved / managed through the lemurloader / Mu framework, which loses much of its appeal now that we can no longer tear stuff down. Resource management, basically. That's destroyobject() in a nutshell for me.
And createobject() makes possible all sorts of dynamically resizeable modules that otherwise require pre-provision of objects that may or may not be necessary in final usage / config etc. These can be vastly quicker and more immediate than tailoring a template on the fly using either in-app or comp editing.
Because they're really very useful.
And createobject() makes possible all sorts of dynamically resizeable modules that otherwise require pre-provision of objects that may or may not be necessary in final usage / config etc. These can be vastly quicker and more immediate than tailoring a template on the fly using either in-app or comp editing.
Because they're really very useful.
Re: create / destroy object() PLEASE?
+1
definitvely this is useful, specially if you work at module level instead of bigger single templates.
Anything that makes lemur more "dynamic/modular" is welcome!
Cheers
definitvely this is useful, specially if you work at module level instead of bigger single templates.
Anything that makes lemur more "dynamic/modular" is welcome!
Cheers
Re: create / destroy object() PLEASE?
+ 1 Count me in even though I do not currently have any ideas for the functionalities, I really believe its:
a. a legitimate request
b. is a "proper" direction for the way Lemur app should go.
And while we are at it, some functions to enhance the modularity like
findobjtype(name) or findobjtype(object) so that we can query what is the "type" of an object (fader, knob, etc, etc) would be super nice too.
a. a legitimate request
b. is a "proper" direction for the way Lemur app should go.
And while we are at it, some functions to enhance the modularity like
findobjtype(name) or findobjtype(object) so that we can query what is the "type" of an object (fader, knob, etc, etc) would be super nice too.
Re: create / destroy object() PLEASE?
It was recently deprecated but they have said they are looking at fixing it and returning it at some point..
I believe there may have been the odd issue with it at times, not sure
There was a thread previously where they mentioned looking at its return...
I believe there may have been the odd issue with it at times, not sure
There was a thread previously where they mentioned looking at its return...
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Re: create / destroy object() PLEASE?
Great news, thanks for letting us know Macciza!
Cheers,
Cheers,
Re: create / destroy object() PLEASE?
This is already possible with script, but it turns into a totally spagetti code, so would be good to have dedicated function, def useful.Softcore wrote: findobjtype(name) or findobjtype(object) so that we can query what is the "type" of an object (fader, knob, etc, etc) would be super nice too.
Cheers.
Re: create / destroy object() PLEASE?
Super news if they restore it, better again if any existing issues get fixed. <3++
Love the findType() idea!
Love the findType() idea!
Re: create / destroy object() PLEASE?
atchung, spaguetti code inside
- Attachments
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- ID87_objecttype function.jzlib
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