Displaying colors based on a hue slider?

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prismspecs
Newbie
Posts:3
Joined:05 Sep 2013 15:11
Displaying colors based on a hue slider?

Post by prismspecs » 05 Sep 2013 15:14

Hey there,

Adding a ball bounce that acts as a hue, saturation, value 2-d grid. I'd like to have an LED or something on screen that can react and tell me what color I'm looking at. So I guess my question is how can I extract X and Y values from the ball location and use this to script the color of an object. I'm happy to do the heavy lifting on the x, y -> HSV, but how do I manipulate the color of an object in real time?

prismspecs
Newbie
Posts:3
Joined:05 Sep 2013 15:11

Re: Displaying colors based on a hue slider?

Post by prismspecs » 05 Sep 2013 15:15

Oh and is there any way to embed an image into the interface by chance?

Softcore
Regular
Posts:1639
Joined:04 Nov 2012 08:34

Re: Displaying colors based on a hue slider?

Post by Softcore » 06 Sep 2013 08:14

To change the color of an object you use its related attribute as referenced in the Lemur manual - specifically for LED for example, page 100, color attribute...

So the script would be:

setattribute(LED, 'color', {integer, integer});

or

setattribute(LED, 'color', {HSV(h,s,v), HSV(h,s,v)});

(not sure about this last one, I'd have to check it out, but you get the idea)

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