Pixel skin - background of knobs vanishes

Discuss Lemur and share techniques.
Post Reply
peterdines
Newbie
Posts:42
Joined:08 Dec 2011 16:23
Pixel skin - background of knobs vanishes

Post by peterdines » 20 Dec 2012 01:23

When I set a knob to certain colors like grey in the pixel skin, the inactive part or background of the knob's range turns completely black and vanishes:

Image

This is annoying because if I turn the knob down all the way it becomes invisible. I note that in the Lemur desktop editor, the "background" parameter doesn't seem to do anything in the pixel skin. Could it perhaps be put to use to set the inactive part of the knob?

Macciza
Regular
Posts:1325
Joined:07 Dec 2011 04:57
Location:Sydney, Australia.

Re: Pixel skin - background of knobs vanishes

Post by Macciza » 20 Dec 2012 03:44

Hi
Knobs are generated programmatically . . .
In this Skin it appears that the background color is a function of the Foreground color but reduced Brightness
So if you have a desaturated color ie Grey then the reduced brightness of that is darker grey or black . . .

I guess this is just a 'feature' / artifact of the process - use a brighter grey or some color to avoid . . .
The comments will get passed on . .

MM
iMac 2.8G i7 12G 10.6.8/10.7.2, Legacy Dexter/Lemur, Liine Lemur/iPad2, KMI SoftStep, 12Step & QuNeo , B-Controls, Mackie C4 etc
MaxMSP, Live Suite, Native Instrument stuff, etc Modified Virtual Guitar System etc All Projects/Modules © CC-BY-NC-SA[*][/b]

peterdines
Newbie
Posts:42
Joined:08 Dec 2011 16:23

Re: Pixel skin - background of knobs vanishes

Post by peterdines » 20 Dec 2012 04:09

I will use a brighter color for now - it's not a huge deal, and Lemur 4 is working great otherwise. But it would be nice to have the adjustable background in the pixel and shaded skins - it gets dark REAL fast and disappears if you're not using the brightest colors.

Softcore
Regular
Posts:1639
Joined:04 Nov 2012 08:34

Re: Pixel skin - background of knobs vanishes

Post by Softcore » 20 Dec 2012 07:55

I also noticed that changing skins results in deviations of the brightness of the objects - for example, pixel skin makes them generally darker while "flat" skin makes then generally brighter. I think, as the "skin" feature has just been implemented we are going to see many improvements on the concept. ;)

Post Reply