Search found 279 matches
- 06 Nov 2015 19:41
- Forum: Troubleshooting
- Topic: Multi Switches - how to create "radio" effect with a script
- Replies: 13
- Views: 5076
Re: Multi Switches - how to create "radio" effect with a scr
I don't quite understand your issue. You don't want the switches to trigger the locators? If so, then why are they mapped to the corresponding notes of the switches? Just unmap them (they are currently mapped in the set you uploaded, that is why they are triggering the locators) If not, then what is...
- 30 Oct 2015 21:46
- Forum: Troubleshooting
- Topic: Monitoring clip activity on leds
- Replies: 9
- Views: 7105
Re: Monitoring clip activity on leds
Yea most of them be compiled. If you are hacking **** you might just have to deleting/ editing some stuff and see what happens. I know a guy (wu or wul or somethin?) made a Push for lemur called some other similar or opposite verb, dunno. Anyway, in the forum post for it there are descriptions of th...
- 30 Oct 2015 21:41
- Forum: Legacy
- Topic: Mu with Live 9
- Replies: 7
- Views: 18821
Re: Mu with Live 9
Ohhh yea Max 7 handles those 3rd party resources different. If you on mac put your externals in: Documents/Max 7/Library However send and receive and udp objects are not externals, so maybe this isnt the cause. To upload here just upload the attachment as a zip (option is below) You communicate with...
- 27 Oct 2015 05:10
- Forum: Troubleshooting
- Topic: Problems loading the Mu M4L device Max 7
- Replies: 2
- Views: 1293
Re: Problems loading the Mu M4L device Max 7
Hey, I kind of answered you and the other question on the other mu max thread. (well not quite answered)
But yea, maybe attach the patch on the other thread too? Just so we consolidate issue on one thread
But yea, maybe attach the patch on the other thread too? Just so we consolidate issue on one thread
- 27 Oct 2015 05:09
- Forum: Legacy
- Topic: Mu with Live 9
- Replies: 7
- Views: 18821
Re: Mu with Live 9
I dunno the patch, but did you open it up? Could you find the udpSend and udpreceive objects?
Maybe attach the patch, I can see if I can help
Maybe attach the patch, I can see if I can help
- 27 Oct 2015 05:07
- Forum: Troubleshooting
- Topic: Monitoring clip activity on leds
- Replies: 9
- Views: 7105
Re: Monitoring clip activity on leds
Ugh.. one day I will. Don't have the Python scripts.....
Sorry!
How is the progress?
Sorry!
How is the progress?
- 27 Oct 2015 05:04
- Forum: Troubleshooting
- Topic: Creating a step sequencer for Maschine
- Replies: 1
- Views: 888
Re: Creating a step sequencer for Maschine
I don't know machine, but I know a little about creating step sequencers on lemur. Maybe this will help, hopefully some machine person can confirm. The objects in lemur are flexible and you can make a sequencer out of some of them in a number of ways with a little scripting. So I guess you have 2 op...
- 19 Oct 2015 02:24
- Forum: Troubleshooting
- Topic: Monitoring clip activity on leds
- Replies: 9
- Views: 7105
Re: Monitoring clip activity on leds
Ok yea, for that stuff it will be helpful to learn some basic python. Codeacademy has a quick course with their own compiling and console for errors. Definitely could do a lot learning and working with this stuff!! I didn't post anything with Max for live help, which quite honestly will be an easier...
- 16 Oct 2015 02:12
- Forum: Troubleshooting
- Topic: Monitoring clip activity on leds
- Replies: 9
- Views: 7105
Re: Monitoring clip activity on leds
Well as far as i know livecontrol2 uses the midi remote scripts, so to take from their method you will have to know enough about python/scripting to "hack" it, which may be pretty challenging depending on how hard of a feature it is to implement. As for where to look, is tricky for me. Here are some...
- 07 Oct 2015 00:05
- Forum: Troubleshooting
- Topic: Multiball: How to "freeze" single balls?
- Replies: 5
- Views: 3139
Re: Multiball: How to "freeze" single balls?
But yea, my attachment up above is a super sloppy solution lol. Maybe if we thought about it more there could be a better workaround with code in 1 multiball object, hmm... Otherwise, yea canvas, but if you don't have knowledge with scripting that could be a bumpier road.