Search found 127 matches
- 03 Feb 2013 18:15
- Forum: Projects
- Topic: Sequencomat v3.4 [released]
- Replies: 16
- Views: 37686
Re: Sequencomat v3.4
Hey all, update 99% ready 8-) - have ported it to iPad - tested full and lite version parallel on iPad with 14 tracks - tested program change parallel on different synths works fine so far.... Also had updated the manual and finshed the colore templates: http://www.tonvibration.de/SequencomatV3.html...
- 30 Jan 2013 20:02
- Forum: Projects
- Topic: Sequencomat v3.4 [released]
- Replies: 16
- Views: 37686
Re: Sequencomat v3.4
Hey alloedee, Joe Soap, nice video really! You should maybe post it also in the Numerology thread ;) ..yup, those videos are some work! However, for a Sequencomat video you do not have to be so tutorial... I am more interested in snippets of how people work with it, especially if they are quite new ...
- 30 Jan 2013 19:46
- Forum: Troubleshooting
- Topic: Sending program change to Sylenth (vst synth)in Ableton Live
- Replies: 1
- Views: 1682
Re: Sending program change to Sylenth (vst synth)in Ableton
Hey Rick, welcome to the forum :) To send Prg change use e.g. a knob with Midi message "program change" on right channel. Should work right out of the box. Or try some stuff from the user area. I have made a program change module some time ago - one with up down pads and another one with a knob and ...
- 20 Jan 2013 17:12
- Forum: General Discussion
- Topic: Noob multiball question
- Replies: 7
- Views: 2288
Re: Noob multiball question
Hey, I just had a look and it seems that the direct Midimapping offers no seperation between different balls (just x, y, ....), wondering myself. However, you can do that using "custom Midi" and fill in "Multiball.y[1]" for value... that means 6 custom midi variables in your case. You can also use s...
- 20 Jan 2013 17:00
- Forum: Projects
- Topic: Sequencomat v3.4 [released]
- Replies: 16
- Views: 37686
Re: Sequencomat v3.4
Hey alloedee, thanks! I see you are into step sequencing too... Numerology must be also a great step sequencer! I have watched so many videos and sure would have a try, if I were on Mac :( Well, I am not the tooth fairy, but I still give a 50 Euro payback if I find a video under my youtube pillow. ;...
- 16 Jan 2013 19:39
- Forum: General Discussion
- Topic: Learning the fundamentals of programming.
- Replies: 2
- Views: 1029
Re: Learning the fundamentals of programming.
Hey Jeshua, I am wondering too, that Liine does not have a section with tutorials... however, Jazzmutant still got one: http://www.jazzmutant.com/workshop_tutorialslist.php I think the main things stayed the same since hardware Lemur, so you can learn a lot there (especially multiline scripting and ...
- 14 Jan 2013 19:54
- Forum: Projects
- Topic: Sequencomat v3.4 [released]
- Replies: 16
- Views: 37686
Re: Sequencomat v3.4
Thanks Phil :) The synth I used in the video was good old Synth1 VST - still my main synth...don´t know why, but I love it! Actually I was surprised by the fast feedback too. (More the feedback, not that it changes presets) The control template of the Synth1 is made with simple bidirectional midi......
- 14 Jan 2013 18:17
- Forum: Projects
- Topic: Sequencomat v3.4 [released]
- Replies: 16
- Views: 37686
Sequencomat v3.4 [released]
Hey all, I am currently working on an update for my Sequencomat (Midi stepsequencer in max/msp for iPad and original Lemur). The update will be available in february and all users of full license will get a free update. This short video gives insight into some of the new functions: http://www.youtub...
- 13 Jan 2013 18:34
- Forum: Wishlist
- Topic: paint object
- Replies: 1
- Views: 1005
paint object
It would be nice if we got something like a paint object. Something where you can paint a line, e.g. for LFOs... I can imagine that you can build something like this by using a Signalscope, a transparent gesture object above and some lines of code, but in this case a tutorial how to do would be nice...
- 13 Jan 2013 18:12
- Forum: General Discussion
- Topic: Multiball and scaled notes?
- Replies: 1
- Views: 856
Re: Multiball and scaled notes?
Hey oivindi, you can use "custom midi" for note on. In that case you can define the pitch not only to be 60, but to be a variable, e.g. "ballpitch" create a variable and set it to something like "24 + ceil (Multiball.y*48)" script not checked, just as idea.... ..ceil (if I remember the syntax right)...