Yup...doable
Make sure you midi map 's' NOT x
Search found 1639 matches
- 06 Jun 2016 21:20
- Forum: General Discussion
- Topic: Can this be done with a Switches/Pad Object?
- Replies: 5
- Views: 5642
- 23 Apr 2016 06:18
- Forum: General Discussion
- Topic: sending touch-up and touch-down messages
- Replies: 1
- Views: 1242
Re: sending touch-up and touch-down messages
The z expression of each object is 1 when touched, 0 when untouched. Use that.
- 27 Mar 2016 14:00
- Forum: Wishlist
- Topic: Save/Overwrite file shortcut or function
- Replies: 1
- Views: 8971
Re: Save/Overwrite file shortcut or function
+ 1
A simple scripted method to save the current template would be enough.
A simple scripted method to save the current template would be enough.
- 24 Mar 2016 12:21
- Forum: General Discussion
- Topic: How to get the object index in a Container?
- Replies: 10
- Views: 6232
Re: How to get the object index in a Container?
By the way....if I were you I would definitely use ONE Switch object in Radio mode......and multiple rows - columns with labels...NOT a lot of CoustomSwitch objects. See how easy that is:
- 24 Mar 2016 11:00
- Forum: General Discussion
- Topic: How to get the object index in a Container?
- Replies: 10
- Views: 6232
Re: How to get the object index in a Container?
But I dont get one thing...since you ALREADY have one script in EACH of the 80 buttons why dont you simply create a "index" expression and change that individually in EACH of the buttons - its just one added line of code.
- 24 Mar 2016 10:55
- Forum: General Discussion
- Topic: How to get the object index in a Container?
- Replies: 10
- Views: 6232
Re: How to get the object index in a Container?
Here's an example with 4 buttons
- 24 Mar 2016 10:53
- Forum: General Discussion
- Topic: How to get the object index in a Container?
- Replies: 10
- Views: 6232
Re: How to get the object index in a Container?
Ok got ya now....So you are using miltiple customSwitch objects.
Create an array (vector) inside your Container that inlcudes all your buttons' x.
so
array = {Btn_0.x, Btn_1.x,........Btn_80.x}
then use a script inside your container
On expression, buttons
decl Index = firstof(buttons);
Create an array (vector) inside your Container that inlcudes all your buttons' x.
so
array = {Btn_0.x, Btn_1.x,........Btn_80.x}
then use a script inside your container
On expression, buttons
decl Index = firstof(buttons);
- 22 Mar 2016 16:30
- Forum: General Discussion
- Topic: How to get the object index in a Container?
- Replies: 10
- Views: 6232
Re: How to get the object index in a Container?
Sorry still dont understand one thing.... Bu your description you have a lot of switches ( names you gave). Do you want a way to find the "on" switch in each ONE object of multi-rows/columns? Then: Script on execution x decl index = firstof(x); The index declared above will give you the position of ...
- 22 Mar 2016 11:49
- Forum: General Discussion
- Topic: How to get the object index in a Container?
- Replies: 10
- Views: 6232
Re: How to get the object index in a Container?
Are you using ONE switch object with many rows - columns or are you using multiple switch objects?
- 21 Mar 2016 13:58
- Forum: Support
- Topic: LemurDaemon completely broken
- Replies: 4
- Views: 14980
Re: LemurDaemon completely broken
Works fine here on two machines, 7 64 bit and 7 32 bit.